Development Blog

What's going on with Drawpile's development. Showing off stuff that's in the works, but also ideas, thoughts and plans.


Dev Update: Week 48 of 2023

December 2, 2023 by askmeaboutloom

Another week of bugfixes mostly, but also some work on documentation. Since there’s no relevant open bugs left, next week will probably see the release of 2.2.0-beta.11. Unless there’s further bugs found that warrant another in-between version, it’ll be the last beta release before the final 2.2.0 one.

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Dev Update: Week 47 of 2023

November 25, 2023 by askmeaboutloom

This week has been mostly bugfixes again, encroaching further on the final release of Drawpile 2.2.0. Everything described here is, as always, available in the in the continuous development release.

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Dev Update: Week 46 of 2023

November 18, 2023 by askmeaboutloom

Drawpile 2.2 beta 10 was released last week, shortly after beta 9, to fix a bug that caused a lock-up on startup. You can read more in the news post.

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Dev Update: Week 45 of 2023

November 10, 2023 by askmeaboutloom

Drawpile 2.2 beta 9 has been released today! You can read more about it in the news post.

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Dev Update: Week 44 of 2023

November 5, 2023 by askmeaboutloom

This week was a few further animation and server adjustments. Currently thinking of putting out the next beta release in the coming week.

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Dev Update: Week 43 of 2023

October 29, 2023 by askmeaboutloom

Other than a pile of fixes, this week was spent mostly on making importing animations from Drawpile 2.1 possible, rejigging the server login flow and building stuff on Windows.

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Dev Update: Week 42 of 2023

October 21, 2023 by askmeaboutloom

More server-side improvements this week that should help running perpetually persistent sessions easier. But there’s also been some improvements client-side and a whole pile of bugfixes.

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Dev Update: Week 40 and 41 of 2023

October 14, 2023 by askmeaboutloom

I didn’t have too much actually finished last weekend, but now this post covers the last two weeks of what’s going on. Most of it has been rummaging around in the server backend, but there’s been a few interesting client-side changes.

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Dev Update: Week 39 of 2023

September 30, 2023 by askmeaboutloom

This week, Drawpile 2.2.0-beta.8 has been released. All the changes are in the news post. There were still a few changes in the week leading up to it, mostly fixing stuff before getting it out the door. By the way it’s looking right now, the next beta release may be the last. So, what’s left?

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Dev Update: Week 38 of 2023

September 23, 2023 by askmeaboutloom

This week has been work on the server-side of things. Among other things, this brings back the “host on this computer” option.

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Dev Update: Week 37 of 2023

September 16, 2023 by askmeaboutloom

This week was mostly spent working on the command-line tools. One tool has returned from Drawpile 2.1 and another new one has been added.

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Dev Update: Week 36 of 2023

September 9, 2023 by askmeaboutloom

I didn’t expect to get much done this week, since I was away for most of it, but that was very wrong. There’s been quite a lot of changes – most significantly, Drawpile now works on phones!

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Dev Update: Week 35 of 2023

September 1, 2023 by askmeaboutloom

Last weekend, Drawpile 2.2.0-beta.7 was released. Since then, there’s mostly been work behind the scenes and bugfixes.

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Dev Update: Week 34 of 2023

August 25, 2023 by askmeaboutloom

Drawpile 2.2.0-beta.7 is to be released later today, so this update comes a day early.

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Layer Alpha Preserve in ORA Files

August 23, 2023 by askmeaboutloom

Update: The change proposed in this article has been accepted by Krita and should be in version 5.2.1. Drawpile will have it in version 2.2.0, starting from beta 9.

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Dev Update: Week 33 of 2023

August 19, 2023 by askmeaboutloom

This week has been a some stuff I’ve been wanting to get to for a while: making the application not chug when big changes happen and letting you export brushes. Other than that, there’s also been some smaller additions.

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Dev Update: Weeks 31 - 32 of 2023

August 13, 2023 by askmeaboutloom

First post to this blog! I thought it would be nice to have a place to share updates on what stuff is being worked on and such, rather than that information getting buried somewhere in a changelog.

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