Development Blog

What's going on with Drawpile's development. Showing off stuff that's in the works, but also ideas, thoughts and plans.

Dev Update: Week 38 of 2023

September 23, 2023 by askmeaboutloom

This week has been work on the server-side of things. Among other things, this brings back the “host on this computer” option.

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Dev Update: Week 37 of 2023

September 16, 2023 by askmeaboutloom

This week was mostly spent working on the command-line tools. One tool has returned from Drawpile 2.1 and another new one has been added.

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Dev Update: Week 36 of 2023

September 9, 2023 by askmeaboutloom

I didn’t expect to get much done this week, since I was away for most of it, but that was very wrong. There’s been quite a lot of changes – most significantly, Drawpile now works on phones!

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Dev Update: Week 35 of 2023

September 1, 2023 by askmeaboutloom

Last weekend, Drawpile 2.2.0-beta.7 was released. Since then, there’s mostly been work behind the scenes and bugfixes.

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Dev Update: Week 34 of 2023

August 25, 2023 by askmeaboutloom

Drawpile 2.2.0-beta.7 is to be released later today, so this update comes a day early.

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Layer Alpha Preserve in ORA Files

August 23, 2023 by askmeaboutloom

This is a technical article not directly concerning Drawpile itself, but the interoperability with other drawing programs like Krita through the OpenRaster (ORA) format. Drawpile uses this as its “native” format, but originally it came out of efforts from Krita for an interoperable image format and it’s supported by various applications.

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Dev Update: Week 33 of 2023

August 19, 2023 by askmeaboutloom

This week has been a some stuff I’ve been wanting to get to for a while: making the application not chug when big changes happen and letting you export brushes. Other than that, there’s also been some smaller additions.

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Dev Update: Weeks 31 - 32 of 2023

August 13, 2023 by askmeaboutloom

First post to this blog! I thought it would be nice to have a place to share updates on what stuff is being worked on and such, rather than that information getting buried somewhere in a changelog.

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